Shindig (Spikeball) Rules


Spikeball Tournament Rules

Summer 2015

The Players

  • Each team consists of two-three active players.
  • Teams may be female, male, or co-ed.
  • A team must have 2 players in order to avoid a forfeit.


Player’s Equipment

  • Jewelry is not allowed, with the exception of flat wedding bands.
  • A guard, cast or brace made of hard and unyielding leather, plaster, pliable plastic, metal or any other hard substance, even though covered with foam padding, is not permitted on the finger, hand, wrist, forearm or elbow.
  • Supports are permitted on other parts of the body as long as they are soft and yielding or all exposed metal and other hard parts are padded with at least ½ inch foam rubber.


Games and Scoring

  • A coin toss will determine who serves the first game of the match. The captains call the toss of a coin. The winner of the toss chooses: 1) first serve or, 2) choice of side for the first game. 
  • First 3 rounds of play A single game to 15 (must win by two); or, a 15-minute time limit from the scheduled start of the game.
       — Scoring will be by rally point. A point will be scored on each and every service.
  • Final 4 will be the following Best of 3 games, each to 21 (must win by two)
       — Scoring will be rally point. A point will be scored on each and every service.


General Game Rules

  • Teams need to be prepared to play 10 minutes before the time listed on the bracket
  • Game is forfeited if full team is not around the net 5 minutes after the start time listed on the bracket.
  • Due to the number of teams and limited Spikeball sets, we must be very strict with the start time of each game.
  • Teams will be responsible for calling their own game, but should there be any disputes Pastor Ethan should be brought into it.


Player Alignment

  • Teams must start on opposite sides of the net before each serve. Once the ball is in play, there are no longer “sides”. Players can move around as needed.


Serving & Play

  • The server shall have five seconds after the whistle for service in which to contact the ball for service.
  • The server must serve standing at least 5 feet from the net.
  • A successful serve is defined as tossing the ball in the air and spiking it down on the net towards a member of the opposing team.
  • Once the ball is served, play continues as a volley until one team cannot return the ball.
  • Each team is allowed a maximum of three successive contacts of the ball between them, before being required to spike it back on the net.
  • A single player may not make successive contact with the ball. In the event that this occurs, the opposing team will be awarded a point.
  • Teams are to switch serving sides once a team reaches 11 points.


Misc. Rules for Play

  • Players on the opposing team must always make an honest effort to get out of the way of the hitting team. Interference will result in the point being replayed.
  • Any shots hitting the rim will result in the point being replayed.
  • Any shots hitting a pocket (between the net and rim) should be played through. Any disputes on whether it hit the rim or pocket will result in the point being replayed.
  • Any shots that do not bounce off the net with a single bounce will result in a point for the receiving team. This includes instances where the ball hits the net and then the rim.
  • Body shots are legal.
  • The ball must be hit, not held.
  • When the ball visibly comes to rest momentarily in the hands of arms of a player, it is considered as having been held. The ball must be hit in such a manner that it rebounds cleanly after contact with a player. Scooping, lifting, pushing, or allowing the ball to roll on the body shall be considered to be a form of holding.



  • Any situations which cannot be resolved through discussion will result in a replay. Pastor Ethan has final say in all play!

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